Thursday, June 27, 2013

XCOM: Enemy Unknown Review for iPad - GameSpot

XCOM: Enemy Unkown appeared last year on consoles and PC and was seen as the best RTS of 2012. With great pleasure we look back at the editorial on this top title, but success in the eyes of 2K Games is not big enough. There had to be a broader audience and therefore the game now available for the iPad.

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2K Games delivers a decent performance. Never before have we seen a title of this size and with this quality on our iOS devices. XCOM: Enemy Unknown is the XCOM experience as you’re used to the console and PC, but with touchscreen control. The transfer to the touch controls is remarkably well done. If turn-based game gives XCOM: Enemy Unknown you all the time in the world to select one of your characters. This is done by tapping them on the screen. Would you move them, you touch the screen at the point where they need to go. When the time has come to go shooting, you simply select that action and then you attach it. It is simple and intuitive, so you never do wrong while playing accidentally. You select the most wrong character when they are close together, but that’s easy to correct.

Because the controls work well, you get the most out of the many possibilities that knows the game. XCOM: Enemy Unknown is a RTS where every action you think twice whether it is the right one. When one of your characters on his own sending the battlefield, then chances are he croak in a firefight with the enemy. And then you’re really lost him. Especially when it comes to a character who has fought a number of missions for you that sucks. They learn more and more unique skills. You do not suddenly lose them and that keeps you sharp and motivated.

18 euros for an iOS game

With a price of around eighteen euro XCOM is not a cheap game. The platform is even extremely expensive. And apart from that fact: XCOM this month for PlayStation Plus members and now on the Xbox 360 and PC for twenty euro also find free. On the other hand, for 18 euros you get an experience that is better than the average Nintendo 3DS or Vita game

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While there is always the risk that you lose troops, you tarry mission after mission play. This thanks to the ability to expand. XCOM your base The items that you take after a successful mission of the battlefield, you can explore new techniques ‘home’. Thus, for example, new weapons available, you then let fabricate, so you can equip your hero with a better weapon. Within the next mission by the engineers Whether you use your hard-earned money to create new rooms in the base and as a larger team unlockable. Like the console is an XCOM game that involved many hours. Whether you currently spend on upgrading your base or playing one after another mission.

However, there are a few points which XCOM stitches drop on the iPad. First, there are clearly less than in the original maps, giving you just a little too often in environments is that you’ve seen before. Although enemies are always in a different place and use other techniques, this is a shame. In addition, the game in technology underperforms. The framerate is here and not completely stable and the game also lacks some bells and whistles, causing explosions and various lighting effects are less spectacular.

Fortunately not. become the missing maps and sometimes lesser graphics core XCOM The game also keeps you on the iPad with ease an hour or twenty busy, even if you played the game as I already have on the Xbox 360, PC or PS3. Meanwhile, the Vita or 3DS in the bag remain a wonderful game to occasionally show a break, on the couch or during your vacation.

your tactical ingenuity

½ 8

  • Excellent translation
  • Touch controls work well
  • Long playable
  • Nice tactical
  • Mist some maps
  • Something

  • lesser graphics

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